![]() Seeing how often stations and platforms are much weaker than they'd be supposed to at defending themselves in OOS (even with all the tweaks VRO has tried to do to make them work better. ![]() Which is something I might want in the late game, while not so much in the first few days. Can I ask more precisely how it works? You mentioned it counts double for reconnaissance, so the faction logic waits until it has more ships around to send when it wants to invade, right? Is there anything that gets similarly "buffed" for the defender, to keep more or less the same balance? 'Cause otherwise from what I understand it would mean that offensive actions with the tweak become much more effective: if the defenders (as it often seem to happen) hardly ever manage to send a defensive fleet where needed (in time, at least) and much of the defense depends on the platforms, then sector takeovers should happen much faster on average around the galaxy. Pretty much my same setup, except for this additional tweak of yours. Fights are still going strong and the universe is humming along. I had started a new game with all of these and am now on 4 days 9 hours of in game time. ![]() I use FOCW, VRO, the aiscript change I attached up above and deadairaitweaks if anyone is wondering and my game has been excellent so far.
0 Comments
Leave a Reply. |